Youth Community Platform Viral Fission has teamed up with Indian esports platform Goodgame Nation to create “E-sports IPL”

A recent development came in the field of Esports where a multi-year partnership has been signed between Indian Esports platform “Goodgame Nation” with youth community platform “Viral Fission”.

The purpose of them getting together is to create one of the largest esports inter-collegiate competition.

In next three years, their plan is to organize more than 16,000 intra-college collegiate events and approximately 3 crore prize money will be distributed during these marquee events.

Apart from heavy prize money which will be distributed for these events, the partnership will create esports “campus communities” in more than 3000 colleges in India.

The campus community will focus on coaching players will open the door for potential career opportunities.

“We are excited to partner with Viral Fission to amplify our efforts in campus esports in India”

“Viral Fission’s track record of delivering youth activation for some of the biggest brands globally was an important factor in the Goodgame nation picking them to amplify our efforts in campus esports. At Goodgame Nation, we truly believe in the power of esports and its abilities to bring communities together” said Animesh Pande, Head of Marketing community and Content at Goodgame Nation.

Umang Gandhi who is serving as the product head of Viral Fission stated “Gaming is one of the fastest growing industries globally, providing ample opportunities for young minds. With our vision with GG nation we are glad to be part of the global gaming boon and to bring gaming first nano-communities within the campus ecosystems”

“This truly will create a unique experience for the youth and will foster gaming culture at the grassroot level. We aim at unlocking opportunities for the youth to get on this board this wagon and build lucrative features for themselves in the gaming industry”.

Now, let’s rewind back and talk about some important estimation with some important numbers as the market was valued at USD 694.2 million in 2017 and is expected to reach around USD 2,174. 8 million by 2023 and this growth will is estimated at a CAGR(Compound Annual Growth Rate) where annually we calculate the rate of revenue growth between two years. 

The market is estimated to grow based on different factors-growing awareness about esports and increasing popularity of video games around young gamers.