VALORANT PATCH NOTES 5.12 ALL YOU NEED TO KNOW

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Riot Games has revealed the full patch notes for Valorant update 5.12, the last patch of the year, and it is a big one, with changes coming to almost every agent on the roster.

While most agents are being changed in some way, the biggest overarching changes involve damage to destructible objects. Now, pretty much any ability that does damage in an AoE, such as Brimstone’s Incendiary and Viper’s Snakebite, will damage enemy utility. In an attempt to not totally make some utility that gets one shotted totally useless, some items have had their HP rebalanced, so they can still be destroyed by one bullet, but will last a bit longer if they get clipped by fire.

Another non-agent change is a big nerf to the Spectre weapon. The SMG was a bit too powerful at long range, so a new damage range has been added for shots 30m or more away. Previously any shot further than 20m would do 22 damage, but now shots between 15-30m will do 22 damage, and anything further will do 20 damage.

When it comes to agents, one of the most notable set of changes comes to Chamber, with the initial details being released last week. This is the second major nerf to Chamber is as many months, but early signs suggest that this round should have more of an impact on his ability to dominate all areas of the game.

Sage has also been re balanced to make her more of a support style agent and less of a solo player. Her self healing has been reduced from 60HP to 30, but her ally healing has been bumped up to 100, meaning she can fully heal a teammate but will only heal a small amount herself. This should hopefully mean a Sage can no longer go off on their own and just tank through any damage.

Viper is the final agent with a big change in this patch, with the devs wanting to keep her inside her ultimate a bit more. The max amount of time she can be outside of her ultimate has been decreased from 15 seconds to just 8, meaning she has to play inside it or lose it.

Rounding out the Valorant patch are some damage multiplier tweaks and a few bug fixes. There’s also the launch of the brand new game mode, Swiftplay.

Breach

  • Rolling Thunder (X)
    • Ultimate Points increased 7 >>> 8

Chamber

  • Headhunter (Q)
    • Updated Stability Curve
      • Spread increased after 2nd bullet, when spamming. This is explicitly meant to reduce low-precision body-shot spam as an effective combat measure at range.
    • Rendezvous (E)
    • Chamber now places a single anchor that can be teleported to while inside its range
      • Radius increased 7.5m >>> 13m
    • Removed teleport activation height restriction
      • You can teleport to the Anchor while on different verticality so long as you are within its radius.
    • Increased weapon equip time after teleporting 0.4s >>> 0.7s
      • Headhunter is unaffected by this change.
    • Trademark (C)
      • The trap is now range restricted
        • Trademark will disable when Chamber moves out of range, and reactivate once he is inside.
      • Can now be recalled mid-round without line of sight.
    • Slow
      • This applies to both Trademark and Tour De Force
        • Reduced duration 6s >>> 4s

Cypher 

  • Trapwire (C)
    • Health increased 1 >>> 20

Fade

  • Prowler (C)
    • Health decreased 100 >>> 60

Harbor 

  • High Tide (E)
    • Duration increased 12s >>> 15s
  • Cascade (C)
    • Duration increased 5s >>> 7s

DAMAGE INTERACTION UPDATES

  • Abilities that output damage will now universally damage enemy objects that can be damaged. Exceptions are made for Skye Trailblazer & Cypher Trapwire that only deal damage to players.
    • We want to ensure that abilities are interacting in a consistent manner across the board. We want you to spend time thinking about how to approach utility in-game, rather than wondering if you can in the first place.

BRIMSTONE

  • Incendiary now damages:
    • Killjoy Nanoswarm
    • Killjoy Alarmbot
    • Killjoy Lockdown
    • Cypher Trapwire
    • Raze Blast Pack
    • Sova Recon Bolt
    • Reyna Leer
    • Sage Barrier Orb

Phoenix

Hot hands now damages:

  • Cypher Trapwire
  • Killjoy Nanoswarm
  • Killjoy Alarmbot
  • Killjoy Lockdown
  • Raze Blast Pack
  • Reyna Leer
  • Sage Barrier Orb

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