Esports Engine’s Workforce Reduced by 65 Employees Following ESL Acquisition in Ongoing Esports Winter
On March 1, ESL FACEIT Group acquired Vindex, which included Esports Engine, a significant esports event organizer. Unfortunately, a few months later, Esports Engine had to lay off 65 employees due to challenges within the esports industry that affected multiple organizations. The unexpected downturn led to this unfortunate decision, impacting the workforce and causing difficulties for those involved.
https://twitter.com/Velocifloof/status/1683929052891975681
On July 25, several ex-employees of Esports Engine revealed on Twitter that they had been fired from the company. These individuals held various roles, such as production operations and designers.
One of the first tweets came from Ivy O-Shaughnessy, a former Program Operator at Esports Engine, expressing their shock and sadness about being laid off without any prior notice.
Following Ivy’s tweet, many other former employees also took to Twitter to announce that they were among those who had been let go. Tori Lynch, who was one of the original employees at Esports Engine, was also affected by the layoff.
Unfortunate news today, blindsided along with many other talented folks and am no longer a part of Esports Engine, a company I helped found and build. Actively looking for any opportunities in production finance, operations and senior leadership.
— Tori Lynch (@ToriHigh_5) July 25, 2023
Today brought unfortunate news as many talented individuals, including some who helped establish and grow Esports Engine, were blindsided and no longer remain part of the company, as shared by one of the founders, Tori Lynch.
Adam Apicella, another founder who had already left after the sale in March, expressed his sorrow upon hearing the news and offered support to those affected.
Esports Engine’s roots trace back to MLG, a renowned esports production company, with several of its founding members having worked there. When MLG was acquired by Activision Blizzard to run its esports leagues, these individuals came together to create Esports Engine. The organization has since been responsible for broadcasting events like the Halo Championship Series, Fortnite World Cup, and Twitch Rivals, among others.



