3 Solid Reasons to guide uncertainity in Esports market size Globally in years to come

Esports

Everywhere in the globe, esports has experienced tremendous growth, and anyone participating in this well-known sporting ecosystem, including stakeholders, spectators, and players, should be informed of the reasons for this extraordinary transformation.

In this post, we will discuss some statistics and data addressing the ambiguity of the Esports market according to international norms. Let’s look at it:

1. Since numbers captivate us all, especially when the future is being discussed, it stands to reason that the Esports industry, which is expanding, will experience fluctuations in its numbers. One such agency, the US firm Superdata, has a history of changing its numbers over the years.

According to predictions, the market will generate $1.2 billion in sales in 2019 and up to $2.4 billion in 2022.

Super data graph depicting some numbers

2. One of its rivals, Newzoo, forecast that the esports market would be worth $500 million in 2017—a different sum than they had forecasted in 2015.

After 2020, they shared new data and assigned the labels “Optimistic” and “Pessimistic” to it. I’ll provide that graph to you in the following manner:

Newzoo statistics about esports market size globally

3. The biggest question mark in the data from the two companies is the vast difference in numbers, as the first (Superdata) calculated numbers based on the market’s initial size while Newzoo’s numbers are predicated on revenue doubling over the following three years.

Overall, if you examine the data provided by both companies for the size of the global esports market, there are only two options: a higher market value or slower growth, or a lower market value or faster growth.

Also Read: Why Online Chess is promoted heavily by Arab Esports Federation? Here’s the complete detail